The Learning Labyrinth

Saturday, May 17, 2014

Minecraft There is an amazing phenomenon happening right now – a whole generation of people are learning to become system designers and they are doing it by having fun.

There is a game called Minecraft which millions of people of all ages are rapidly discovering.  It is creative, fun and surprisingly addictive.

This is what it says on the website.

“Minecraft is a game about breaking and placing blocks. At first, people built structures to protect against nocturnal monsters, but as the game grew players worked together to create wonderful, imaginative things.”

The principle is that before you can build you have to dig … you have to gather the raw materials you need … and then you have to use what you have gathered in novel and imaginative ways.  You need tools too, and you need to learn what they are used for, and what they are useless for. And the quickest way to learn the necessary survival and creative  skills is by exploring, experimenting, seeking help, and sharing your hard-won knowledge and experience with others.

The same principles hold in the real world of Improvement Science.

The treasure we are looking for is less tangible though … but no less difficult to find … unless you know where to look.

The treasure we seek is learning; how to achieve significant and sustained improvement on all dimensions.

And there is a mountain of opportunity that we can mine into. It is called Reality.

And when we do that we uncover nuggets of knowledge, jewels of understanding, and pearls of wisdom.

There are already many tunnels that have been carved out by others who have gone before us. They branch and join to form a vast cave network. A veritable labyrinth. Complicated and not always well illuminated or signposted.

And stored in the caverns is a vast treasure trove of experience we can dip into – and an even greater horde of new treasure waiting to be discovered.

But even now there there is no comprehensive map of the labyrinth. So it is easy to get confused and to get lost. Not all junctions have signposts and not all the signposts are correct. There are caves with many entrances and exits, there are blind-ending tunnels, and there are many hazards and traps for the unwary.

So to enter the Learning Labyrinth and to return safety with Improvement treasure we need guides. Those who know the safe paths and the unsafe ones. And as we explore we all need to improve the signage and add warning signs where hazards lurk.

And we need to work at the edge of knowledge  to extend the tunnels further. We need to seal off the dead-ends, and to draw and share up-to-date maps of the paths.

We need to grow a Community of Improvement Science Minecrafters.

And the first things we need are some basic improvement tools and techniques … and they can be found here.